﻿using UnityEngine;
using System.Collections.Generic;

public class TestScrollView : SelfScrollView 
{
	protected override void AwakeBeforeHandler ()
	{
		base.AwakeBeforeHandler ();

		this.DataList = new List<object> ();
		this.DataList.Add ("1");
		this.DataList.Add ("2");
		this.DataList.Add ("3");
		this.DataList.Add ("4");
		this.DataList.Add ("5");
		this.DataList.Add ("6");
		this.DataList.Add ("7");
		this.DataList.Add("8");
		this.DataList.Add("9");
		this.DataList.Add("10");
		this.DataList.Add("11");
		this.DataList.Add("12");
		this.DataList.Add("13");
		this.DataList.Add("14");
	}
}
